gamification
Słowo kluczowe
- Słowo
- gamification
- Język
- Angielski (English)
- Publikacji
- 22
Publikacje
- Rozdział Evaluation of a Progressive Web Application for Gamified Programming Learning / Rytis Maskeli, Robertas Damaševičius, Tomas Blažauskas, Jakub Swacha. - // W: Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 2 (SIGCSE 2023) / Maureen Doyle, Ben Stephenson.. - New York : Association for Computing Machinery, 2023 DOI: 10.1145/3545947.3576385 2023
- Rozdział Flavors of e-guide gamification : similarities and differences between tourist attractions / Jakub Swacha. - // W: Medea 2019-2021 : conference proceedings / editors Andreas Guskos, Jarosław Rybicki.. - Gdańsk : Task Publishing, Gdańsk University of Technology, 2023 2023
- Artykuł Machine Learning in Gamification and Gamification in Machine Learning : A Systematic Literature Mapping / Jakub Swacha and Michał Gracel. // Applied Sciences. 2023, , s.1-17 DOI: 10.3390/app132011427 2023
- Artykuł Meaningful Typology of Gamification Components / Jakub Swacha. // Procedia Computer Science. 2023, , s.4274-4283 DOI: 10.1016/j.procs.2023.10.424 2023
- Artykuł The improvements propositions for players’ engagement and sustainable behaviors in managerial games / Konrad Biercewicz, Adam Sulich, Letycja Sołoducho-Pelc. // Procedia Computer Science. 2022, Vol. 207, s.1509-1518 DOI: 10.1016/j.procs.2022.09.208 2022
- Rozdział An open-source gamified programming learning environment / José Carlos Paiva, Ricardo Queirós, José Paulo Leal, Jakub Swacha, Filip Miernik. - // W: Second International Computer Programming Education Conference (ICPEC 2021) / edited by Pedro Rangel Henriques, Filipe Portela, Ricardo Queirós, Alberto Simões.. - Saarbrücken ; Wadern : Schloss Dagstuhl - Leibniz-Zentrum für Informatik GmbH, 2021 DOI: 10.4230/OASIcs.ICPEC.2021.5 2021
- Rozdział FGPE gamification service : a GraphQL service to gamify online education / José Carlos Paiva, Alicja Haraszczuk, Ricardo Queirós, José Paulo Leal, Jakub Swacha, Sokol Kosta. - // W: Trends and Applications in Information Systems and Technologies. Vol. 4 / editors Álvaro Rocha, Hojjat Adeli, Gintautas Dzemyda, Fernando Moreira, Ana Maria Ramalho Correia.. - Cham : Springer, 2021 DOI: 10.1007/978-3-030-72654-6_46 2021
- Artykuł State of research on gamification in education : a bibliometric survey / Jakub Swacha. // Education Sciences. 2021, vol. 11 iss. 2 DOI: 10.3390/educsci11020069 2021
- Rozdział A roadmap to gamify programming education / Jakub Swacha, Ricardo Queirós, José Carlos Paiva, José Paulo Leal, Sokol Kosta, Raffaele Montella. - // W: First International Computer Programming Education Conference (ICPEC 2020) / editors Ricardo Queirós, Filipe Portela, Mário Pinto, Alberto Simões.. - Saarbrücken : Wadern : Schloss Dagstuhl - Leibniz-Zentrum für Informatik GmbH, 2020 DOI: 10.4230/OASIcs.ICPEC.2020.26 2020
- Artykuł An interactive serious mobile game for supporting the learning of programming in JavaScript in the context of eco-friendly city management / Rytis Maskeliūnas, Audrius Kulikajevas, Tomas Blažauskas, Robertas Damaševičius, Jakub Swacha. // Computers. 2020, vol. 9 iss. 4 DOI: 10.3390/computers9040102 2020
- Rozdział FGPE AuthorKit : a tool for authoring gamified programming educational content / José Carlos Paiva, Ricardo Queirós, José Paulo Leal, Jakub Swacha. - // W: ITiCSE '20 : proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education / [ed.by] Michail Giannakos, Guttorm Sindre, Andrew Luxton-Reilly, Monica Divitini.. - New York : Association for Computing Machinery, 2020 DOI: 10.1145/3341525.3393978 2020
- Artykuł Gamification of communication and documentation processes in project teams / Karolina Muszyńska. // Procedia Computer Science. 2020, Vol. 176, s.3645-3653 DOI: 10.1016/j.procs.2020.09.022 2020
- Artykuł A gradual approach for maximising user conversion without compromising experience with high visual intensity website elements / Jarosław Jankowski, Juho Hamari, Jarosław Wątróbski. // Internet Research. 2019, Vol. 29 Issue 1, s.194-217 DOI: 10.1108/IntR-09-2016-0271 2019
- Artykuł Defining requirements for a gamified programming exercises format / Jakub Swacha, Ricardo Queiró, José Carlos Paiva, José Paulo Leal. // Procedia Computer Science. 2019, Vol. 159, s.2502-2511 DOI: 10.1016/j.procs.2019.09.425 2019
- Rozdział Gamification 3.0 for Employees Involvement in the company / I. Miciuła, A. Miluniec. - // W: 12th International Conference of Education, research and innovation : conference proceedings, Seville (Spain) 11-13 November 2019 / Edited by L. Gómez Chova, A. López Martinez, I. Candel Torres.. - Sewilla : IATED Academy, 2019 2019
- Rozdział Gamification of BYOD e-guides / Jakub Swacha. - // W: MEDEA 2018, gene, meme, techne : joint interdisciplinary conferences : the 6th International Interdisciplinary Symposium on Art-Science-Technology MEDEA 2018, gene, meme, techne : the 3rd International Symposium on Legal Implications of Cyber Society ISLICS 2018 : the 3rd International Symposium on Physics Technology and Art PTA 2018 : the 2nd International Symposium on Information Tools in Management ITM 2018 : September 1-8 Thessaloniki Paralia Katerinis Greece / Editors Andreas Guskos, Jarosław Rybicki, Izabela Gawłowicz and Niko Guskos.. - Gdańsk : Task Publishing, 2019 2019
- Rozdział Students’ attitude to gamification of education depending on their prior experience / A. Miluniec, J. Swacha. - // W: 12th International Conference of Education, research and innovation : conference proceedings, Seville (Spain) 11-13 November 2019 / Edited by L. Gómez Chova, A. López Martinez, I. Candel Torres.. - Sewilla : IATED Academy, 2019 DOI: 10.21125/iceri.2019.2061 2019
- Rozdział Visual rule editor for e-guide gamification web platform / Artur Kulpa, Jakub Swacha, Karolina Muszyńska. - // W: Proceedings of the 2019 Federated Conference on Computer Science and Information Systems / M. Ganzha, L. Maciaszek, M. Paprzycki (eds).. - Warszawa : Polskie Towarzystwo Informatyczne, 2019 DOI: 10.15439/978-83-952357-8-8 2019
- Rozdział Design Patterns for Gamification of Work / Jakub Swacha, Karolina Muszyńska. - // W: Proceedings TEEM’16 : Fourth International Conference on Technological Ecosystems for Enhancing Multi Culturality, Salamanca Spain, November 2nd-4th, 2016 / ed. F.J. Garcia-Penalvo.. - Nev York : The Association for Computing Machinery (ACM), 2016 DOI: 10.1145/3012430.3012604 2016
- Artykuł Gamification in Enterprise Information Systems: What, Why and How / Jakub Swacha. // Annals of Computer Science and Information Systems. 2016, vol. 8, s.1229-1233 DOI: 10.15439/2016F460 2016
- Artykuł Gamification in Knowledge Management: Motivating for Knowledge Sharing / Jakub Swacha. // Polish Journal of Management Studies. 2015, Vol.12 No2, s.150-160 2015
- Rozdział An architecture of a gamified learning management system / Jakub Swacha. - // W: New Horizons in Web Based Learning / eds. Y.Cao, T.Valjataga, J.K.K. Tang, H.Leung, M.Laanpere. - Cham : Springer International Publishing Switzerland, 2014 2014
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