Publikacje z roku 2021

  1. CS vs. IS students’ reactions to learning programming with mobile educational game / Jakub Swacha, Magdalena Kowalska, Karolina Muszyńska, Agnieszka Miluniec, Rytis Maskeliunas, Robertas Damaševičius, Tomas Blažauskas, Audrius Kulikajevas. // Proceedings of the thirty-seventh Information Systems Education Conference. 2021, vol. 37, s.124-130 (WorkId 28195)
  2. Impact of the availability of gamified e-guides on museum visit intention / Beata Bieszk-Stolorz, Krzysztof Dmytrów, Jurgita Eglinskiene, Susanne Marx, Agnieszka Miluniec, Karolina Muszyńska, Grażyna Niedoszytko, Weronika Podlesińska, Attila v. Rostoványi, Jakub Swacha, René Larsen Vilsholm, Senija Vurzer. // Procedia Computer Science. 2021, Vol. 192, s.4358-4366 DOI: 10.1016/j.procs.2021.09.212 (WorkId 28042)
  3. Introducing sustainable development topics into computer science education : design and evaluation of the Eco JSity game / Jakub Swacha, Rytis Maskeliūnas, Robertas Damaševičius, Audrius Kulikajevas, Tomas Blažauskas, Karolina Muszyńska, Agnieszka Miluniec, Magdalena Kowalska. // Sustainability. 2021, vol. 13 iss. 8 DOI: 10.3390/su13084244 (WorkId 27601)
  4. Teaching ART (drawing and painting class) in the form of virtual classroom using TRELLO tool / Agnieszka Miluniec, Maciej Osmycki, Ireneusz Miciuła. // Proceedings of the thirty-seventh Information Systems Education Conference. 2021, vol. 37, s.103-105 (WorkId 28191)
  5. The method of creating an innovation ranking and the assessment of Poland's situation compared to other European Union Countries / Ireneusz Miciuła, Agnieszka Miluniec, Paweł Stępień. - // W: Innovation management and information technology impact on global economy in the era of pandemic : proceedings of the 37th International Business Information Management Association Conference (IBIMA), 30-31 May 2021, Cordoba, Spain / editor Khalid S. Soliman.. - King of Prussia : International Business Information Management Association, 2021 (WorkId 27518)