Artykuły w czasopiśmie "Procedia Computer Science"

  1. Impact of the healthcare potential in the European countries on infections and mortality caused by Covid-19 / Mariusz Borawski, Jarosław Duda, Konrad Biercewicz. // Procedia Computer Science. 2021, Vol. 192, s.4037-4046 DOI: 10.1016/j.procs.2021.09.178 (WorkId 28013)
  2. On the effectiveness of using virtual reality games in social marketing / Anna Borawska, Mariusz Borawski, Konrad Biercewicz, Małgorzata Łatuszyńska, Jarosław Duda. // Procedia Computer Science. 2020, Vol. 176, s.3047-3056 (WorkId 25159)
  3. The concept of virtual reality system to study the media message effectiveness of social campaigns / Anna Borawska, Mariusz Borawski, Małgorzata Łatuszyńska. // Procedia Computer Science. 2018, vol. 126, s.1616-1626 DOI: 10.1016/j.procs.2018.08.135 (WorkId 19162)
  4. The use of a computer game in a social campaign to improve road safety / Mariusz Borawski, Anna Borawska. // Procedia Computer Science. 2021, Vol. 192, s.3777-3786 DOI: 10.1016/j.procs.2021.09.152 (WorkId 28044)
  5. TOPSIS and VIKOR methods in study of sustainable development in the EU countries / Mateusz Piwowrski, Danuta Miłaszewicz, Małgorzata Łatuszyńska, Mariusz Borawski, Kesra Nermend. // Procedia Computer Science. 2018, vol. 126, s.1683-1692 DOI: 10.1016/j.procs.2018.08.109 (WorkId 20928)
  6. VR educational game in public awareness campaign preventing the spread of COVID-19 : a pilot study / Konrad Biercewicz, Anna Borawska, Mariusz Borawski, Jarosław Duda. // Procedia Computer Science. 2023, , s.2057-2066 DOI: 10.1016/j.procs.2023.10.196 (WorkId 35166)